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Francois Sanchez
What The French Red Whines.
44
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Posted - 2014.08.06 15:50:00 -
[1] - Quote
I was tweaking my numerous Minmatar commando fits and was hestitating between an adv shield regulator or an adv armor repairer to add to a first armour repairer. I calculated a few things, and I discovered that except on a few suits shield regulators are beaten by armour repairers. Here is the example of my commando : Shield recharge rate : 18 HP/s Shield deplepted recharge delay : 10s
I took the case that would favour as much as possible the regulator : 10 seconds after the last bullet hit you I even rounded up the improved shield deplepted recharge delay to 7s to favour the regulator even more (and to keep the maths simple) With 2 adv armour repairers : 11.5*10=115 HP With 1 adv AR and 1 SR : 5.75*10+18*3=111.5 HP
So the shield regulator NEVER beats the armour repairer on a Minmatar commando, whereas he's supposed to be shield oriented.
Then I tried on the Minmatar assault suit, here the 1SR+1AR wins if you look at the HP 8 seconds after the last hit taken, but by a ridiculous margin and the double AR wins at any other time (improved shield deplepted recharge delay rounded up to 6s) 7s : SR+AR : 65.25 2AR : 80.5
8s : SR+AR : 96 2AR : 92
9s : SR+AR : 126.75 2AR : 128.5
So the problem is that the shield regulator grants you an extra HP regen equal to your shield recharge rate*the time you won with the regulator. There are two ways to make regulators useful : - buffing them to win more time, but that's not possible because some suits would get an instantly regenerating shield - buffing the shield recharge rate of some suits (not scouts, Caldari sentinel and caldari assault), which seems fine to me
Plz Rattati (and the other players of course) tell me what you think about that And excuse my numerous English mistakes |
Francois Sanchez
What The French Red Whines.
44
|
Posted - 2014.08.06 16:09:00 -
[2] - Quote
I know that you're supposed to combine them with a recharger, but that means you need two modules to do the job like one armour repairer. I take again the example of my commando, if I put a proto shield energizer, I reach 30HP/s, which is still too low to make the regulator better than the armour repairer 90% of the time. Moreover I like running my commando with damage mods to max out my role |
Francois Sanchez
What The French Red Whines.
47
|
Posted - 2014.08.06 18:51:00 -
[3] - Quote
Regulators can be very useful on a few suits, but just on those few suits that have plenty of high slots and natural high recharge rate, that's why I was proposing to slightly buff the regen on other suits and not buff regulators themselves. |
Francois Sanchez
What The French Red Whines.
47
|
Posted - 2014.08.06 19:11:00 -
[4] - Quote
idlerowl wrote:It should be understood that the exact Charlie has been applied. But there may be a good point be modified. Caldari Commando Recharge delay is slow. I think it will be better in a shortening of the recharge time of suit (The short about 1 second) Even increase, shield regulators rate 40/30/20 position feels appropriate (My hope is fix Energizer. I think 80/60/40 is proper)
That would be way too powerful on Cal and Minmatar sentinels, Cal assault, Minmatar and Caldari scouts who can already make a good use of those modules. |
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